play/stop MP3
| Mining robot.
After falling down the waterfall, head left or right.
| Stay out of the light to get past the detection robot. |
|
| Many mines. Shoot (no target lock) the metal crate into the defense
mine.
| Target lock to the left side of the wall, and shoot.
| Head into the opening at once. |
| If you can shoot again, you may clear the way completely. |
| If not, just jump over the next mine and take the hit for the last
one. |
| Dock. |
|
| Go to the barred door. HH action button x 2. |
|
| Cutscene: HH's grand entry.
| Left turn, jump up the ladder next to the blue laser barrier. |
| Kick the grate. |
| Roll through and kink the next grate. |
| Jump down. |
|
| Cutscene: 1 guard.
| Hide behind the corner. |
| Shoot the door button (or the guard) when the guard isn’t looking. |
| Run through the door. Go up the ramp. |
|
| 3 guards + instakill robot.
| This is probably one of the most difficult passages in the game.
Better slowly than dead! |
| Start rolling along the upper walkway until the camera angle changes.
|
| Drop down, and crouch. |
| Roll x2 at 45 degree SE to behind the pipe, |
| change direction, roll x2-3/crawl to get behind the 1st
pillar, |
| change direction, roll x1-2/crawl to get behind the second pillar.
| If you’re fast enough you can do all that in a single uninterrupted
run without a reaction from the guards. |
|
| Check the guard at the exit door.
| As soon as he’s not looking your way, you can stand up and run or
simply keep rolling to pass behind him. |
| Be careful not to touch him, or you’re toast. |
|
|
| 1 fuse.
| Head to the right and kick the crystal box next to the crate. |
| Push the crate on the elevator. |
| Go down. Kick the electric box and grab the fuse. |
| Jump up the box and go back to the main walkway. |
|
| 3 guards.
| Go up the blue transport tube. |
| Hide behind the corner. |
| Shoot the one guard that is walking by; the 2nd and 3rd
as they come to help. |
| Get the pearl (#48=4) in the next room. |
| (Save?) |
| Exit to the other side and switch off the red laser barrier. |
|
| Place the fuse in the receptacle and push the button to open the
crawlspace. Roll through. Go right past the area with moving boxes.
|
| If you want the PA1, jump on a box to go get it. ... minutes
extra time.
|
| Exit this room. In the next room, kick the electric box, and jump down
where you meet up with HH again.
| Go down the mined hall into the next room. |
|
Page last modified:
September 18, 2011
G-2b, playing the fast game.
BGAE music: ©2004 - UBISoft Montreal - Christophe Heral
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