
Black & White 2: Battle of the Gods
a PC computer game by
Lionhead Studios.
Walkthrough
Overall impression: more of the same. If you love
B&W2, you’ll probably like this one also.
Starting the game:
 | It appears to be far easier to import your creature from B&W2 than to
raise a new one.
Even though for some reason, in every new land you (again) need to remind your
creature of a lot of things, I find it less of a hassle than starting all over
again.
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 | I chose custom setting. That way, I started with a lot more tribute
(>1,000,000) that I could spend as I liked. Even if you have preference for
very good or very evil, custom setting gives you IMO more to start with than
the preset good or evil. |
Basic tactics.
 | The only wonder that I ever built was the siren wonder.
It gives the same impressiveness (3000) and tribute (100,000), but requires
less wood and ore to build than the others.
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 | It is perfectly possible to win this game without getting much outside
your city walls.
All you need to do is build a few siren wonders and lots of impressive
buildings, and the enemy cities will fall in your lap without a problem.
The siren never needs to be fired to win the game.
If you have enough villagers to charge one, you’re probably already doing
pretty well with your town anyway.
|
 | Worshippers at the altar seem to be the most important disciples in this
game.
You’ll need plentiful manna for your miracles.
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 | Direct military attack seems out of the question. Enemy soldiers are
plentiful, and expert level.
You start with few villagers, and for quite a while, you will not have enough
to even raise a platoon.
By the time you have expanded sufficiently to raise a large enough army to
take on Ugly, his towns will probably already have converted.
You can attack by expanding your influence into Ugly's, and then burn his city
down with your lava miracles.
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Defending your town:
 | Archers on the city walls are the most effective defenders, as long as the
walls are intact.
If you have enough of them, especially once they start shooting fire arrows,
they are also deadly to the enemy creature.
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 | It is well possible to play the entire game without ever having one
soldier (other than needed for the mine challenge in the 3rd Japanese land.)
|
 | The fire miracle is quite effective to wipe out any enemy that comes into
your influence.
As long as you don’t buy the “expert miracle”, it does not seem to damage your
own people or buildings (much).
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 | The verdant miracle is just as effective. Its manna cost is more than
double, but its reach seems to be a bit wider.
It turns the undead enemies into cattle, sheep, swine, bunnies...
They do not last more than a few minutes though before they all fall over and
die.
The verdant miracle doesn’t seem to work on “live” enemy soldiers or the
catapults.
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 | A good tactic is to build a siren epic on the inside of your city walls.
Its influence reaches well beyond the wall, so that you will get an early
warning.
When enemies enter your influence area: a bell starts tolling.
When the enemy is inside the walls, or catapults attack the walls, many bells
will be ringing simultaneously.
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 | If you ever need to boost your villager numbers quickly, consider
using your tribute to bring 100 archers or soldiers “from the previous land.”
If you disband the platoon immediately, you have 100 extra villagers without
needing to wait for those breeders to do “whatever they do”.
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Land 1: intro.

Land 2: Japanese
country.
You start this land on a lone table mountain (mesa) with a
completed wall north and south, and several incomplete walls on the east side.
- Do not close the incomplete walls, but drag the nearest
tower around the foot of the mesa to the other tower.
This will temporary prevent access to the bottomless mine on the eastside of
town, but you get extra tribute for enclosing the town.
Once the wall is completed, put a gate in the wall, so your creature can go
play with some enemy platoons.
- Build a siren wonder right next to that wall on the
north side.
Once completed, its influence will reach across the existing north wall. That
is where the enemies will start coming first.
If you just dump the supplies onto the foundation, the villagers will build it
for you, or you can leash your creature to it to build it.
That way you do not use so much wood and ore as with god-building.
- Build an altar right next to it.
If enemies do get into your town, they seem to concentrate on destroying that
second altar, rather than other larger buildings.
- Enemy attacks will come from the north-west first.
You will have to deal with the catapults before they attack your walls.
If they do show up, just drop a big rock (plenty of those around) or a fire
miracle on top of them. Thanks to your siren epic, your influence reaches far
enough that you can easily do that.
The platoons will not try to come closer as long as the walls are intact. They
will even be so nice to all get together in one large group, so you can easily
eliminate four or five platoons at once with a single fire or verdant miracle.
- The enemy god can throw “dead” miracles into your town
and create undead platoons within your walls.
You can take care of those with fire or verdant miracles whenever it happens,
or just ignore them and have your creature take care of them.
If your creature is nearby, they will attack him rather than the town.
- By that time, your advisers will have reminded you that
you need to look for the men of the village. Send your creature northward up
the hill. There is a prison close to the enemy city. It is the building that
is surrounded by a purple haze. Have creature attack the gates to free the
men. Ugly is so nice to throw rocks at your creature. If you move creature
around a little bit, he doesn't get hit, but it helps in destroying the gate.
- When the men are halfway down the hill, Ugly will roll a
few huge boulders down the hill.
If you do nothing, they will probably roll over your escaping villagers and
kill quite a few of them.
Have your creature stand in the middle of the path and take a hit from the
largest boulder. That should deflect the boulder sufficiently to miss the men,
and with a little bit of luck even your town walls.
- From here on, it is very simple: build and expand as
fast you can.
Place a second siren miracle to expand your influence over the south wall, and
a third eastward towards the mine so you can cover those sides in case of
attack.
- When the first town converts, the attack from the west
side will stop, but attackers will start coming more from the east side.
Close the walls on that side, or just let them come and deal with them one at
a time.
When the second town converts, Ugly raises his undead gorilla.
It’s a real doozy. Three fire miracles or a good sized rock on his head a few
times takes care of him every time.
Your own creature can beat him up every time too.
- If you expand northward towards the enemy citadel, you
can build a wall to close him in.
If the enemy uses lava miracles on the hillside ( e.g. when you send soldiers
there or park archers on that wall), just cool the lava down with water.
Archers on the wall will prevent any platoons or the enemy creature from
coming down the hill, so you can get busy building a nice town.
- If you build impressively, it should not be very long
before the citadel converts too.
- Silver Scrolls
- Whack-a-skeleton: a fast-paced game. try to hit
as many skeletons as possible, without hitting your villagers.
- The dancing skeletons: The missionaries are
undead, and dance to your bidding. You need to make all of them dance at the
same time.
To solve this, make a grid, and write down the numbers that each skeleton
switches. I listed the grid for my game.
If you push a few coffins at random, it won’t be long before you see the
complement of one of those switches:
the ones that are NOT dancing, are the ones marked on a horizontal line in
the grid.
Then push the correct coffin to get them all going.
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# \ switches |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
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1 |
x |
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x |
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x |
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2 |
|
x |
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x |
|
x |
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3 |
x |
|
x |
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|
x |
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4 |
|
x |
|
x |
|
x |
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5 |
|
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x |
x |
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x |
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6 |
x |
x |
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x |
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7 |
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x |
x |
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x |
x |

Land 3: Norse land.
Silver scrolls:
- The sliding puzzle: makes the enemy creature nice
for a little while.
- The 2 torches: give one of the torches to your
creature, swap the other one, and then take the first torch back.
- curling: use one puck to push as many out of the
circle as possible.
- The cursed forest ?
You start this land in the very south, and it’s again all
uphill from there. The ore supply is rather limited in the beginning, so do not
waste it.
There are many Norse villages to conquer. Every time you get one of his towns,
Ugly will destroy it. It is easier to just convert them, rather than having to
pick up the pieces afterwards. The newly converted will also bring enough ore
for you to keep building whatever you need to build.
If you get upset by the messages of villagers being
sacrificed, solve the sliding puzzle every time you hear Ugly announce that he
wants someone.
That will make the wolf nice for a while. The game goes faster if you just
ignore them.
- Close the walls, and make sure you can reach over them
by either putting a siren wonder next to them, or building enough houses
outside the walls that you have enough reach to drop a rock onto any catapult
that comes near them.
- Start building whatever your town center tells you to
build. If you get short on ore, limit yourself for a while to altars, creature
pens, villas, taverns and nurseries. That way you can expand your city quickly
without needing any ore.
- Again, whenever Ugly fires a “dead” miracle within your
walls, either hit them with fire or verdant, or let your creature deal with
them. The platoons that come down from the hill are few and far between, so
most of the time you can just concentrate on building.
- In only one of four games did the wolf come down the
hill to visit my town. You can use the sliding puzzle to make him nice for a
while, or you can just kill him off.
- It does require a lot of building to convert all the
enemy towns.
Plunking down building after building does tend to get a wee bit boring at
this point. 
Land 4: Greek country.
Again we start this land at the bottom of the hill,
surrounded by enemies.
This land has three enemy cities.
The Westside town has a hurricane wonder, which will be fired within minutes of
the start of the game.
The Eastside town has an earthquake wonder.
We start with a beautiful city, which seems to be there
only for the purpose of agonizing the players by making them watch it being
destroyed by a hurricane miracle within minutes after the land starts. You
can prevent this destruction by throwing fire or lava miracles at the hurricane
wonder from the narrow land bridge between the 2 parts of your city.
- Place a siren wonder as close to the Eastside wall as
possible, and have your creature or villagers complete it.
- Do the same on the Westside.
- Once the Eastside wonder is completed, collect a few big
rocks and block the passage at the narrow land bridge at the very edge of your
influence. That will prevent catapults from getting close enough to damage
your wall, and you can forget about that side of town for the rest of the
game. The gorilla is so kind to wait there, together with the multitudes of
platoons and catapults that Ugly keeps sending at you.
- Unfortunately, it seems to be impossible to use the same
tactic there as on the other side of town. The path is too steep and the
boulders roll away, towards your own walls too! Possibly, you could succeed
where I failed. I just didn’t want to spend very much time on that. Even
if you succeed in blocking the road, catapults can still reach your city from
within the neighboring one up on the hill and from near the hurricane wonder.
There will be relatively few attacks from the Westside, so it isn't really
that much of a problem.
- At regular intervals, Ugly will announce that "it
is time for you to suffer."
That means you need to get your shield miracle ready. Fire, lightning, meteor
and dead miracles or just plain ol' rocks will be dropped into your town.
These can do a lot of damage to your town and villagers if you don’t use
shield miracles.
Ugly seems to target the new and impressive buildings that you may have built
after the game started.
I built a temple some distance away from the rest of the town, and that seemed
to become his favorite target.
The undead will go after your creature if he is nearby. If not, they’ll
ransack the town, and eventually attack the town center.
If you ever hear the bells ringing, and you do not see any platoons at the
edge of your influence, better check near your town center. Ugly probably
dropped off a new load of trouble there if you didn't use a shield miracle in
time.
- Apart from these annoyances, your main task is (again)
to build as fast and furious as you can.
Keep those mineworker disciples plentiful, that you have enough ore to build
impressively.
- After you convert the first town, Ugly will get ugly and
will try to burn that town by firing lava miracles onto the hill above it.
Since you did not conquer the town by force, you do not need to do anything,
other than make sure that your migrants do not get burned up. Throw some water
miracles to cool the lava stream if it would threaten your migrants.
- After you convert the second town, Ugly gets ugly again,
and destroys that town with an earthquake.
Good thing you didn’t send any soldiers there. The earthquake stays within
the walls of that city, so no need to worry about it.
- If you expand your influence far enough North that you
can throw a few boulders into Ugly’s hometown, he may send all his platoons at
once through the other city gate to attack your city. But because you have
blocked the road, they’ll be so nice to wait outside.
You can either wipe them from the face of the earth, or you can do nothing at
all about them. Your choice. For some reason, they will not bother to come
around to the Westside gates of your town.
You can use lava or other more destructive miracles to destroy his city and
town center. If you keep at it for a while, this may win you the game.
- When you have built about 8 wonders and some other
impressive buildings, the land is yours, and you get the option to start it
all over again…
Enjoy the game.
Land 5: Bonus Land
there is a Maori statue in each of the previous 3 lands. If
you can find them all three, you get access to the bonus land, a no-win game,
i.e. a progression that keeps going until you are conquered. The goal is to
build up your cities to earn tribute to buy additional buildings and miracles,
and defend your towns against the successive ever-stronger waves of attackers
until eventual certain defeat.

Page last modified:
October 27, 2011
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www.avemariasongs.org

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